


#Sonic adventure 2 chaos control how to#
That makes it a good Sonic game, right?Īlso, multeple cutscenes this time, after I stole the SOC coding on how to do that from a different moĪfter my genius brain finally figured it out. Don't worry, Gameplay will pick up from Map 4 on. Oh boy, I'm dooming myself with getting requests to do a full remake of Sonic Adventure now, am I? Okay, so this pack is made primaraly for gags/ story rather then gameplay, so especially the first 3 maps will feel kinda pointless. GIANT OPEN AREA'S WITH NOTHING TO DO IN THEM. Prepare to spend a lot of time racing around the Sega offices in the present, the past and your nightmares. But for the purpose of this level mod, he'll do fine.

To be quite honest, he's not entirely finished, no Super or NiGHTS form and if I ever give him a full release I'll make his audio clips more neutral. And things are going to go a lot more Meta and insane from there on. After a given amount of time and food the Chao will evolve with a new alignment (or still neutral if that’s what you’re aiming for) and will be one of five types. Rumors of a Sonic Adventure remake are floating around in the Sega offices and Tails created a Knuckles Terminator robot to be send back in time and investigate what's going on. Enter Sonic Adventure Genisys, a monstrous collection of several requests i got in one mad package. However since I started modding SRB2 since last year, I got a few SRB2 requests this time. So every year for April fools, I let my fans send in requests and I'll do a bunch of them, usually in the form of a cartoon or a QnA.
